AI Insights · Timothy · January 2022
Top 5 Gacha Games Performance on Unified Platform in Nigeria Q4 2021
Explore the trends in weekly downloads, revenue, and active users for the top 5 gacha games on a unified platform in Nigeria during Q4 2021.
In Q4 2021, the top 5 gacha games in Nigeria showed varying performance across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive overview of their trends.
8 Ball Pool™ from Miniclip.com saw a moderate increase in weekly revenue, peaking at around $2.2K by early November and maintaining a steady flow between $1.2K and $2K for the rest of the quarter. Weekly downloads fluctuated, starting at approximately 14K in late September and dipping to around 9.7K by late November before climbing back to 12K in December. Active users remained relatively stable, fluctuating between 223K and 246K throughout the quarter.
eFootball™ 2024 by KONAMI experienced significant revenue spikes, notably reaching about $4.5K in late December. Weekly downloads saw a notable increase, particularly in mid-December, peaking at approximately 10.6K. Active users also saw a rise, starting at 266K in late September and reaching up to 305K in mid-December.
Need for Speed No Limits from Electronic Arts had a steady yet low weekly revenue, fluctuating between $50 and $235. Downloads showed an upward trend, particularly in December, peaking at around 7.6K. Active users were stable, ranging from 23.6K to 33.3K, with a noticeable increase towards the end of December.
Castle Clash: World Ruler by IGG.COM had modest revenue, with a peak of $69 in late November. Downloads started at around 6.8K in late September and gradually declined to about 2.6K by the end of December. Active users followed a similar trend, starting at 7.6K and dropping to approximately 4K by the end of the quarter.
Asphalt 8: Airborne from Gameloft showed consistent weekly revenue, peaking at $308 in early December. Weekly downloads ranged between 2.6K and 4.4K, with a notable increase towards the end of December. Active users remained relatively steady, fluctuating between 11.7K and 14.7K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.